Did you know OPTF2 supports all Steam games?
IDNameDescriptionHiddenValue TypeClass
1 damage penalty <percentage>% damage penalty No percentage mult_dmg
2 damage bonus +<percentage>% damage bonus No percentage mult_dmg
3 clip size penalty <percentage>% clip size No percentage mult_clipsize
4 clip size bonus +<percentage>% clip size No percentage mult_clipsize
5 fire rate penalty <inverted_percentage>% slower firing speed No inverted_percentage mult_postfiredelay
6 fire rate bonus +<inverted_percentage>% faster firing speed No inverted_percentage mult_postfiredelay
7 heal rate penalty <percentage>% heal rate No percentage mult_medigun_healrate
8 heal rate bonus +<percentage>% heal rate No percentage mult_medigun_healrate
9 ubercharge rate penalty <percentage>% ÜberCharge rate No percentage mult_medigun_uberchargerate
10 ubercharge rate bonus +<percentage>% ÜberCharge rate No percentage mult_medigun_uberchargerate
11 overheal bonus +<percentage>% max overheal No percentage mult_medigun_overheal_amount
12 overheal decay penalty <inverted_percentage>% shorter overheal time No inverted_percentage mult_medigun_overheal_decay
13 overheal decay bonus +<inverted_percentage>% longer overheal time No inverted_percentage mult_medigun_overheal_decay
14 overheal decay disabled Overheal bonus doesn't decay No percentage mult_medigun_overheal_decay
15 crit mod disabled No random critical hits No percentage mult_crit_chance
16 heal on hit for rapidfire On Hit: +<additive> health No additive add_onhit_addhealth
17 add uber charge on hit On Hit: <additive_percentage>% ÜberCharge added No additive_percentage add_onhit_ubercharge
18 medigun charge is crit boost ÜberCharge grants 100% critical chance No additive set_charge_type
19 tmp dmgbuff on hit On Hit: +<additive_percentage>% damage bonus No additive_percentage addperc_ondmgdone_tmpbuff
20 crit vs burning players 100% critical hit vs burning players No or or_crit_vs_playercond
21 dmg penalty vs nonburning <percentage>% damage vs non-burning players No percentage mult_dmg_vs_nonburning
22 no crit vs nonburning No critical hits vs non-burning players No additive set_nocrit_vs_nonburning
23 mod flamethrower push No compression blast No additive set_flamethrower_push_disabled
24 mod flamethrower back crit 100% critical hits from behind No additive set_flamethrower_back_crit
25 hidden secondary max ammo penalty Yes mult_maxammo_secondary
26 max health additive bonus +<additive> max health on wearer No additive add_maxhealth
27 alt-fire disabled Attrib_AltFire_Disabled No additive unimplemented_altfire_disabled
28 crit mod disabled hidden No random critical hits Yes percentage mult_crit_chance
29 alt-fire is vampire Attrib_AltFire_Is_Vampire No additive set_altfire_mode
30 fists have radial buff On Kill: +50 health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates No additive set_weapon_mode
31 critboost on kill On Kill: <additive> seconds of 100% critical chance No additive add_onkill_critboost_time
32 slow enemy on hit On Hit: <additive_percentage>% chance to slow target No additive_percentage mult_onhit_enemyspeed
33 set cloak is feign death Cloak Type: Feign Death No additive set_weapon_mode
34 mult cloak meter consume rate +<percentage>% cloak drain rate No percentage mult_cloak_meter_consume_rate
35 mult cloak meter regen rate +<percentage>% cloak regen rate No percentage mult_cloak_meter_regen_rate
36 spread penalty <percentage>% less accurate No percentage mult_spread_scale
37 hidden primary max ammo bonus Yes mult_maxammo_primary
38 mod bat launches balls Alt-Fire: Launches a ball that stuns opponents No additive set_weapon_mode
39 dmg penalty vs nonstunned <percentage>% damage vs non-stunned players No percentage unimplemented_mod_dmg_vs_nonstunned
40 zoom speed mod disabled No move speed penalty from zoom No additive unimplemented_mod_zoom_speed_disabled
41 sniper charge per sec +<percentage>% charge rate No percentage mult_sniper_charge_per_sec
42 sniper no headshots No headshots No additive set_weapon_mode
43 scattergun no reload single Yes set_scattergun_no_reload_single
44 scattergun has knockback Knockback on the target and shooter No additive set_scattergun_has_knockback
45 bullets per shot bonus +<percentage>% bullets per shot No percentage mult_bullets_per_shot
46 sniper zoom penalty <percentage>% zoom reduction No percentage mult_zoom_fov
47 sniper no charge No zoom or damage charge No additive unimplemented_mod_sniper_no_charge
48 set cloak is movement based Cloak Type: Motion Sensitive No additive set_weapon_mode
49 no double jump Disables double jump No additive set_scout_doublejump_disabled
50 absorb damage while cloaked Absorbs <percentage>% damage while cloaked No percentage unimplemented_absorb_dmg_while_cloaked
51 revolver use hit locations Crits on headshot No additive set_weapon_mode
52 backstab shield Blocks a single backstab attempt No additive set_blockbackstab_once
53 fire retardant Wearer cannot ignite No additive set_fire_retardant
54 move speed penalty <inverted_percentage>% slower move speed on wearer No inverted_percentage mult_player_movespeed
55 obsolete ammo penalty Yes obsolete
56 jarate description Coated enemies take mini-crits\nAlso handy for putting out a fire No percentage desc_jarate_description
57 health regen +<additive> health regenerated per second on wearer No additive add_health_regen
58 self dmg push force increased +<percentage>% self damage force No percentage mult_dmgself_push_force
59 self dmg push force decreased <percentage>% self damage force No percentage mult_dmgself_push_force
60 dmg taken from fire reduced +<inverted_percentage>% fire damage resistance on wearer No inverted_percentage mult_dmgtaken_from_fire
61 dmg taken from fire increased <percentage>% fire damage vulnerability on wearer No percentage mult_dmgtaken_from_fire
62 dmg taken from crit reduced +<inverted_percentage>% critical hit damage resistance on wearer No inverted_percentage mult_dmgtaken_from_crit
63 dmg taken from crit increased <percentage>% critical hit damage vulnerability on wearer No percentage mult_dmgtaken_from_crit
64 dmg taken from blast reduced +<inverted_percentage>% explosive damage resistance on wearer No inverted_percentage mult_dmgtaken_from_explosions
65 dmg taken from blast increased <percentage>% explosive damage vulnerability on wearer No percentage mult_dmgtaken_from_explosions
66 dmg taken from bullets reduced +<inverted_percentage>% bullet damage resistance on wearer No inverted_percentage mult_dmgtaken_from_bullets
67 dmg taken from bullets increased <percentage>% bullet damage vulnerability on wearer No percentage mult_dmgtaken_from_bullets
68 increase player capture value +<additive> capture rate on wearer No additive add_player_capturevalue
69 health from healers reduced <percentage>% health from healers on wearer No percentage mult_health_fromhealers
70 health from healers increased +<percentage>% health from healers on wearer No percentage mult_health_fromhealers
71 weapon burn dmg increased +<percentage>% afterburn damage bonus No percentage mult_wpn_burndmg
72 weapon burn dmg reduced <percentage>% afterburn damage penalty No percentage mult_wpn_burndmg
73 weapon burn time increased +<percentage>% afterburn duration No percentage mult_wpn_burntime
74 weapon burn time reduced <percentage>% afterburn duration No percentage mult_wpn_burntime
75 aiming movespeed increased +<percentage>% faster move speed while deployed No percentage mult_player_aiming_movespeed
76 maxammo primary increased +<percentage>% max primary ammo on wearer No percentage mult_maxammo_primary
77 maxammo primary reduced <percentage>% max primary ammo on wearer No percentage mult_maxammo_primary
78 maxammo secondary increased +<percentage>% max secondary ammo on wearer No percentage mult_maxammo_secondary
79 maxammo secondary reduced <percentage>% max secondary ammo on wearer No percentage mult_maxammo_secondary
80 maxammo metal increased +<percentage>% max metal on wearer No percentage mult_maxammo_metal
81 maxammo metal reduced <percentage>% max metal on wearer No percentage mult_maxammo_metal
82 cloak consume rate increased -<percentage>% cloak duration No percentage mult_cloak_meter_consume_rate
83 cloak consume rate decreased +<inverted_percentage>% cloak duration No inverted_percentage mult_cloak_meter_consume_rate
84 cloak regen rate increased +<percentage>% cloak regeneration rate No percentage mult_cloak_meter_regen_rate
85 cloak regen rate decreased <percentage>% cloak regeneration rate No percentage mult_cloak_meter_regen_rate
86 minigun spinup time increased <percentage>% slower spin up time No percentage mult_minigun_spinup_time
87 minigun spinup time decreased <inverted_percentage>% faster spin up time No inverted_percentage mult_minigun_spinup_time
88 max pipebombs increased +<additive> max pipebombs out No additive add_max_pipebombs
89 max pipebombs decreased <additive> max pipebombs out No additive add_max_pipebombs
90 SRifle Charge rate increased <percentage>% faster power charge No percentage mult_sniper_charge_per_sec
91 SRifle Charge rate decreased <inverted_percentage>% slower power charge No inverted_percentage mult_sniper_charge_per_sec
92 Construction rate increased <percentage>% faster construction rate No percentage mult_construction_value
93 Construction rate decreased <inverted_percentage>% slower construction rate No inverted_percentage mult_construction_value
94 Repair rate increased <percentage>% faster repair rate No percentage mult_repair_value
95 Repair rate decreased <inverted_percentage>% slower repair rate No inverted_percentage mult_repair_value
96 Reload time increased <percentage>% slower reload time No percentage mult_reload_time
97 Reload time decreased <inverted_percentage>% faster reload time No inverted_percentage mult_reload_time
98 selfdmg on hit for rapidfire On Hit: <additive> health No additive add_onhit_addhealth
99 Blast radius increased +<percentage>% explosion radius No percentage mult_explosion_radius
100 Blast radius decreased <percentage>% explosion radius No percentage mult_explosion_radius
101 Projectile range increased +<percentage>% projectile range No percentage mult_projectile_range
102 Projectile range decreased <percentage>% projectile range No percentage mult_projectile_range
103 Projectile speed increased +<percentage>% projectile speed No percentage mult_projectile_speed
104 Projectile speed decreased <percentage>% projectile speed No percentage mult_projectile_speed
105 overheal penalty <inverted_percentage>% max overheal No inverted_percentage mult_medigun_overheal_amount
106 weapon spread bonus <inverted_percentage>% more accurate No inverted_percentage mult_spread_scale
107 move speed bonus +<percentage>% faster move speed on wearer No percentage mult_player_movespeed
108 health from packs increased +<percentage>% health from packs on wearer No percentage mult_health_frompacks
109 health from packs decreased <percentage>% health from packs on wearer No percentage mult_health_frompacks
110 heal on hit for slowfire On Hit: +<additive> health No additive add_onhit_addhealth
111 selfdmg on hit for slowfire On Hit: <additive> health No additive add_onhit_addhealth
112 ammo regen +<additive_percentage>% ammo regenerated every 5 seconds on wearer No additive_percentage addperc_ammo_regen
113 metal regen +<additive> metal regenerated every 5 seconds on wearer No additive add_metal_regen
114 mod mini-crit airborne Mini-crits targets launched airborne by explosions No additive mini_crit_airborne
115 mod shovel damage boost Damage increases as the user becomes injured No additive set_weapon_mode
116 mod soldier buff type Yes set_buff_type
117 dmg falloff increased Attrib_Dmg_Falloff_Increased No inverted_percentage mult_dmg_falloff
118 dmg falloff decreased <percentage>% splash damage fall off No percentage mult_dmg_falloff
119 sticky detonate mode Detonates stickybombs near the crosshair and directly under your feet No additive set_detonate_mode
120 sticky arm time penalty <additive> sec slower bomb arm time No additive sticky_arm_time
121 stickies detonate stickies Able to destroy enemy stickybombs No additive stickies_detonate_stickies
122 mod demo buff type Yes set_buff_type
123 speed boost when active <percentage>% speed boost while active weapon No percentage mult_move_speed_when_active
124 mod wrench builds minisentry Replaces the Sentry with a fast building Mini-Sentry No additive wrench_builds_minisentry
125 max health additive penalty <additive> max health on wearer No additive add_maxhealth
126 sticky arm time bonus <additive> sec faster bomb arm time No additive sticky_arm_time
127 sticky air burst mode Launched bombs shatter on surfaces No additive set_detonate_mode
128 provide on active When weapon is active: No additive provide_on_active
129 health drain <additive> health drained per second on wearer No additive add_health_regen
130 medic regen bonus +<percentage>% natural regen rate No percentage medic_regen
131 medic regen penalty -<percentage>% natural regen rate No percentage medic_regen
132 community description Given to valuable Community Contributors Yes percentage desc_community_description
133 soldier model index Medal no. <additive> No additive desc_soldiermedal_index
134 attach particle effect Effect: <particle_index> No particle_index set_attached_particle
135 rocket jump damage reduction <percentage>% blast damage from rocket jumps No percentage rocket_jump_dmg_reduction
136 mod sentry killed revenge When your sentry is destroyed you\ngain revenge crits for every sentry kill No additive sentry_killed_revenge
137 dmg bonus vs buildings <percentage>% damage vs buildings No percentage mult_dmg_vs_buildings
138 dmg penalty vs players <percentage>% damage vs players No percentage mult_dmg_vs_players
139 lunchbox adds maxhealth bonus Adds +50 max health for 30 seconds No additive set_weapon_mode
140 hidden maxhealth non buffed +<additive> max health on wearer Yes additive add_maxhealth_nonbuffed
141 selfmade description I made this! Yes percentage desc_selfmade_description
142 set item tint RGB Item tint color code: <additive> Yes additive set_item_tint_rgb
143 custom employee number Hire Date: <date> No date set_employee_number
144 lunchbox adds minicrits Sets weapon mode #<additive> Yes additive set_weapon_mode
145 taunt is highfive Yes enable_misc2_highfive
146 damage applies to sappers Damage removes Sappers No additive set_dmg_apply_to_sapper
147 Wrench index Wrench no. <additive> No additive desc_wrench_index
148 building cost reduction <additive> metal reduction in building cost No additive building_cost_reduction
149 bleeding duration On Hit: Bleed for <additive> seconds No additive bleeding_duration
150 turn to gold Imbued with an ancient power No additive set_turn_to_gold
151 DEPRECATED socketed item definition id DEPRECATED Attrib_Socket No additive socketed_item_definition_id
152 custom texture lo Yes custom_texture_lo
153 cannot trade Not Tradable Yes additive cannot_trade
154 disguise on backstab Upon a successful backstab against a human target, you rapidly disguise as your victim No additive set_disguise_on_backstab
155 cannot disguise Wearer cannot disguise No additive set_cannot_disguise
156 silent killer Silent Killer: No attack noise from backstabs No additive set_silent_killer
157 disguise speed penalty <additive> sec slower disguise speed No additive disguise_speed_penalty
158 add cloak on kill +<additive> cloak on kill No additive add_cloak_on_kill
159 cloak blink time penalty <additive> sec longer cloak blink time No additive cloak_blink_time_penalty
160 quiet unstealth Reduced decloak sound volume No additive set_quiet_unstealth
161 flame size penalty <percentage>% less flame spread area No percentage mult_flame_size
162 flame size bonus +<percentage>% more flame spread area No percentage mult_flame_size
163 flame life penalty <percentage>% less flame distance No percentage mult_flame_life
164 flame life bonus +<percentage>% more flame distance No percentage mult_flame_life
165 charged airblast Airblast can now be charged, which will push enemies further No additive set_charged_airblast
166 add cloak on hit +<additive> cloak on hit No additive add_cloak_on_hit
167 disguise damage reduction Attrib_DisguiseDamageReduction No percentage disguise_damage_reduction
168 disguise no burn Immune to fire damage while disguised No additive disguise_no_burn
169 dmg from sentry reduced +<inverted_percentage>% sentry damage resistance on wearer No inverted_percentage dmg_from_sentry_reduced
170 airblast cost increased +<percentage>% airblast cost No percentage mult_airblast_cost
171 airblast cost decreased <percentage>% airblast cost No percentage mult_airblast_cost
172 purchased Purchased: Not Tradable or Usable in Crafting Yes additive purchased
173 flame ammopersec increased +<percentage>% flamethrower ammo consumed per second No percentage mult_flame_ammopersec
174 flame ammopersec decreased <percentage>% flamethrower ammo consumed per second No percentage mult_flame_ammopersec
175 jarate duration On Hit: Jarate applied to target for <additive> seconds No additive jarate_duration
176 no death from headshots The wearer cannot be killed by headshots No additive no_death_from_headshots
177 deploy time increased <percentage>% longer weapon switch No percentage mult_deploy_time
178 deploy time decreased <inverted_percentage>% faster weapon switch No inverted_percentage mult_deploy_time
179 minicrits become crits Crits whenever it would normally mini-crit No additive minicrits_become_crits
180 heal on kill +<additive> health restored on kill No additive heal_on_kill
181 no self blast dmg No self inflicted blast damage taken No additive no_self_blast_dmg
182 slow enemy on hit major On Hit: Slow target movement by 40% for <additive>s No additive mult_onhit_enemyspeed_major
183 aiming movespeed decreased <percentage>% slower move speed while deployed No percentage mult_player_aiming_movespeed
184 duel loser account id Attrib_DuelLoserAccountID No account_id duel_loser_account_id
185 event date Date Received: <date> Yes date event_date
186 gifter account id \nGift from: <account_id> Yes account_id gifter_account_id
187 set supply crate series Crate Series #<additive> No additive supply_crate_series
188 preserve ubercharge On death up to <additive>% of your stored\nÜberCharge is retained No additive preserve_ubercharge
189 elevate quality Yes set_elevated_quality
190 active health regen +<additive> health regenerated per second on wearer No additive active_item_health_regen
191 active health degen <additive> health drained per second on wearer No additive active_item_health_regen
192 referenced item id low Yes referenced_item_id_low
193 referenced item id high Yes referenced_item_id_high
194 referenced item def UPDATED Contains: <item_def> Yes item_def referenced_item_def
195 always tradable Always Tradable Yes additive always_tradable
196 noise maker Noise Maker Yes additive enable_misc2_noisemaker
197 halloween item This is a special Halloween <additive> item No additive halloween_item
198 collection bits Yes collection_bits
199 fires healing bolts Fires special bolts that heal teammates and deal damage based on distance traveled No additive fires_healing_bolts
200 enables aoe heal On Taunt: Applies a healing effect to all nearby teammates No additive enables_aoe_heal
201 gesture speed increase +<percentage>% faster taunt speed on wearer No percentage mult_gesture_time
202 charge time increased <additive> sec increase in charge duration No additive mod_charge_time
203 drop health pack on kill On Kill: A small health pack is dropped No additive drop_health_pack_on_kill
204 hit self on miss On Miss: Hit yourself. Idiot. No additive hit_self_on_miss
205 dmg from ranged reduced <percentage>% damage from ranged sources while active No percentage dmg_from_ranged
206 dmg from melee increased +<percentage>% damage from melee sources while active No percentage dmg_from_melee
207 blast dmg to self increased +<percentage>% damage to self No percentage blast_dmg_to_self
208 Set DamageType Ignite On Hit: target is engulfed in flames No additive set_dmgtype_ignite
209 minicrit vs burning player 100% minicrits vs burning players No additive or_minicrit_vs_playercond_burning
211 tradable after date \nTradable After: <date> Yes date tradable_after_date
212 force level display Yes force_level_display
214 kill eater Yes kill_eater
215 apply z velocity on damage Yes apply_z_velocity_on_damage
216 apply look velocity on damage Yes apply_look_velocity_on_damage
217 sanguisuge On Backstab: Absorbs the health from your victim. No additive sanguisuge
218 mark for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits No additive mark_for_death
219 decapitate type Yes decapitate_type
220 restore health on kill On Kill: Restores you to <additive>% health No additive restore_health_on_kill
221 mult decloak rate Attrib_DecloakRate No additive mult_decloak_rate
222 mult sniper charge after bodyshot On Scoped Bodyshot: Rifle charge rate increased by <percentage>% No percentage mult_sniper_charge_after_bodyshot
223 mult sniper charge after miss On Scoped Miss: Rifle charge rate decreased by <percentage>% No percentage mult_sniper_charge_after_miss
224 dmg bonus while half dead <percentage>% increase in damage when health <50% of max No percentage mult_dmg_bonus_while_half_dead
225 dmg penalty while half alive <percentage>% decrease in damage when health >50% of max No percentage mult_dmg_penalty_while_half_alive
226 honorbound Honorbound: Once drawn cannot be sheathed until it kills. No additive honorbound
227 custom texture hi Yes custom_texture_hi
228 makers mark id Crafted by <account_id> Yes account_id makers_mark_id
229 unique craft index Yes unique_craft_index
230 mod medic killed revenge When the medic healing you is killed you\ngain 2 revenge crits No additive medic_killed_revenge
231 medigun charge is megaheal ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects No additive set_charge_type
232 mod medic killed minicrit boost When the medic healing you is killed\nyou gain mini-crit boost for <additive> seconds No additive medic_killed_minicrit_boost
233 mod medic healed damage bonus While a medic is healing you,\nthis weapon's damage is increased by <percentage>% No percentage medic_healed_damage_bonus
234 mod medic healed deploy time penalty While not being healed by a medic,\nyour weapon switch time is <percentage>% longer No percentage mod_medic_healed_deploy_time
235 mod shovel speed boost Move speed increases as the user becomes injured No additive set_weapon_mode
236 mod weapon blocks healing Blocks healing while in use No additive weapon_blocks_healing
237 mult sniper charge after headshot On Scoped Headshot: Rifle charge rate increased by <percentage>% No percentage mult_sniper_charge_after_headshot
238 minigun no spin sounds Silent Killer: No barrel spin sound No additive minigun_no_spin_sounds
239 ubercharge rate bonus for healer +<percentage>% ÜberCharge rate for the medic healing you\nThis effect does not work in the respawn room No percentage mult_uberchargerate_for_healer
240 reload time decreased while healed <inverted_percentage>% faster reload time while being healed No inverted_percentage mult_reload_time_while_healed
241 reload time increased hidden <percentage>% slower reload time Yes percentage mult_reload_time_hidden
242 mod medic killed marked for death When the medic healing you is killed\nthe killer becomes marked for death No additive medic_killed_marked_for_death
243 mod rage on hit penalty <additive>% rage lost on hit No additive rage_on_hit
244 mod rage on hit bonus <additive>% rage gained on hit No additive rage_on_hit
245 mod rage damage boost Gains a damage bonus as rage increases, up to <percentage>% No percentage rage_damage
246 mult charge turn control +<percentage>% increase in turning control while charging No percentage charge_turn_control
247 no charge impact range Can deal charge impact damage at any range No additive no_charge_impact_range
248 charge impact damage increased +<percentage>% increase in charge impact damage No percentage charge_impact_damage
249 charge recharge rate increased +<percentage>% increase in charge recharge rate No percentage charge_recharge_rate
250 air dash count Grants Triple Jump: The third jump deals 10 damage when used No additive air_dash_count
251 speed buff ally On Hit Ally: Boosts both players' speed for several seconds No additive speed_buff_ally
252 damage force reduction <percentage>% reduction in push force taken from damage No percentage damage_force_reduction
253 mult cloak rate <additive> sec increase in time to cloak No additive mult_cloak_rate
254 airblast functionality flags Yes airblast_functionality_flags
255 airblast pushback scale +<percentage>% airblast push force No percentage airblast_pushback_scale
256 mult airblast refire time Yes mult_airblast_refire_time
257 airblast vertical pushback scale Yes airblast_vertical_pushback_scale
258 ammo becomes health All ammo collected becomes health No additive ammo_becomes_health
259 boots falling stomp Deals 3x falling damage to the player you land on No additive boots_falling_stomp
260 deflection size multiplier Attrib_DeflectionSizeMultiplier No additive deflection_size_multiplier
261 set item tint RGB 2 Item tint color code: <additive> Yes additive set_item_tint_rgb_2
262 saxxy award category Winner: <additive> %s2\n Yes additive saxxy_award_category
263 melee bounds multiplier Yes melee_bounds_multiplier
264 melee range multiplier Yes melee_range_multiplier
265 mod mini-crit airborne deploy Mini-crits airborne targets for <additive> seconds after being deployed No additive mini_crit_airborne_deploy
266 projectile penetration Projectiles penetrate enemy players No additive projectile_penetration
267 mod crit while airborne Deals crits while the wielder is rocket jumping No additive crit_while_airborne
268 mult sniper charge penalty DISPLAY ONLY Base charge rate decreased by <percentage>% No percentage mult_sniper_charge_base_dummy
269 mod see enemy health Allows you to see enemy health No additive see_enemy_health
270 powerup max charges Holds a maximum of <additive> charges No additive powerup_max_charges
271 powerup charges Currently holds <additive> charges No additive powerup_charges
272 powerup duration Each charge lasts <additive> seconds No additive powerup_duration
273 critboost Consumable: Become Crit Boosted for 5 seconds\n(and double your sentry's firing speed) No additive critboost
274 ubercharge Consumable: Become Übercharged for 5 seconds\n(and shield your sentry from damage) No additive ubercharge
275 cancel falling damage Wearer never takes falling damage No additive cancel_falling_damage
276 bidirectional teleport Teleporters can be used in both directions No additive bidirectional_teleport
277 multiple sentries Attrib_MultipleSentries No additive multiple_sentries
278 effect bar recharge rate increased +<inverted_percentage>% increase in recharge rate No inverted_percentage effectbar_recharge_rate
279 maxammo grenades1 increased +<percentage>% max misc ammo on wearer No percentage mult_maxammo_grenades1
280 override projectile type Yes additive override_projectile_type
281 energy weapon no ammo Does not require ammo No additive energy_weapon_no_ammo
282 energy weapon charged shot Alt-Fire: A charged shot that mini-crits\nplayers and disables buildings for 4 sec No additive energy_weapon_charged_shot
283 energy weapon penetration Projectile penetrates enemy targets No additive energy_weapon_penetration
284 energy weapon no hurt building Deals only 20% damage to buildings No additive energy_weapon_no_hurt_building
285 energy weapon no deflect Projectile cannot be deflected No additive energy_weapon_no_deflect
286 engy building health bonus +<percentage>% max building health No percentage mult_engy_building_health
287 engy sentry damage bonus +<percentage>% Sentry Gun damage bonus No percentage mult_engy_sentry_damage
288 no crit boost Cannot be crit boosted No additive no_crit_boost
289 centerfire projectile Yes centerfire_projectile
292 kill eater score type Yes kill_eater_score_type
293 kill eater score type 2 Yes kill_eater_score_type_2
294 kill eater 2 Yes kill_eater_2
295 has pipboy build interface Yes set_custom_buildmenu
296 sapper kills collect crits Gives one guaranteed critical hit for each\nbuilding destroyed with your sapper attached No additive sapper_kills_collect_crits
297 sniper only fire zoomed Cannot fire unless zoomed No additive sniper_only_fire_zoomed
298 mod ammo per shot Per Shot: -<additive> ammo No additive mod_ammo_per_shot
299 add onhit addammo On Hit: damage dealt is returned as ammo No additive add_onhit_addammo
300 electrical airblast DISPLAY ONLY On Fire: Generates an electrical field that destroys\nprojectiles and does slight damage to players No additive_percentage electrical_airblast_DISPLAY_ONLY
301 mod use metal ammo type Uses metal for ammo No additive mod_use_metal_ammo_type
302 expiration date This item will expire on <date>. Yes date expiration_date
303 mod max primary clip override Yes mod_max_primary_clip_override
304 sniper full charge damage bonus On Full Charge: +<percentage>% damage per shot No percentage sniper_full_charge_damage_bonus
305 sniper fires tracer DISPLAY ONLY Fires tracer rounds No additive sniper_fires_tracer_DISPLAY_ONLY
306 sniper no headshot without full charge No headshots when not fully charged No additive sniper_no_headshot_without_full_charge
307 mod no reload DISPLAY ONLY No reload necessary No additive mod_no_reload_display_only
308 sniper penetrate players when charged On Full Charge: Projectiles penetrate players No additive sniper_penetrate_players_when_charged
309 crit kill will gib Killing an enemy with a critical hit will dismember your victim. Painfully. No additive crit_kill_will_gib
310 recall Consumable: Instantly teleport to spawn No additive recall
311 unlimited quantity Unlimited use No additive unlimited_quantity
312 disable weapon hiding for animations Yes disable_weapon_hiding_for_animations
313 applies snare effect <percentage>% movement speed on targets Yes percentage applies_snare_effect
314 uber duration bonus Über duration increased <additive> seconds No additive add_uber_time
315 refill_ammo Consumable: Instantly refill all weapon clips and ammo No additive refill_ammo
317 store sort override DEPRECATED Yes store_sort_override_DEPRECATED
318 faster reload rate +<inverted_percentage>% faster reload time No inverted_percentage fast_reload
319 increase buff duration +<percentage>% buff duration No percentage mod_buff_duration
320 robo sapper Increased robot Sapper radius and duration No additive robo_sapper
321 build rate bonus +<inverted_percentage>% faster build speed No inverted_percentage mod_build_rate
322 taunt is press and hold Yes enable_misc2_holdtaunt
323 attack projectiles Bullets destroy rockets and grenades in-flight No additive attack_projectiles
324 accuracy scales damage Accuracy scales damage No percentage accuracy_scales_damage
325 currency bonus +<percentage>% bonus currency from packs No percentage currency_bonus
326 increased jump height +<percentage>% greater jump height No percentage mod_jump_height
327 building instant upgrade Consumable: Instantly upgrade all buildings to max level No additive building_instant_upgrade
328 disable fancy class select anim Yes disable_fancy_class_select_anim
329 airblast vulnerability multiplier Attrib_AirBlastVulnerabilityMultipier No percentage airblast_vulnerability_multiplier
330 override footstep sound set Yes override_footstep_sound_set
331 spawn with physics toy Yes spawn_with_physics_toy
332 fish damage override Yes fish_damage_override
333 special dsp Yes special_dsp
334 bombinomicon effect on death Explode spectacularly on death No additive bombinomicon_effect_on_death
335 clip size bonus upgrade +<percentage>% clip size No percentage mult_clipsize_upgrade
336 hide enemy health Unable to see enemy health No additive hide_enemy_health
337 subtract victim medigun charge on hit On Hit: Victim loses <additive>% Medigun charge No additive subtract_victim_medigun_charge_onhit
338 subtract victim cloak on hit On Hit: Victim loses <additive>% cloak No additive subtract_victim_cloak_on_hit
339 reveal cloaked victim on hit On Hit Spy: Reveal cloaked Spy No additive reveal_cloaked_victim_on_hit
340 reveal disguised victim on hit On Hit Spy: Reveal disguised Spy No additive reveal_disguised_victim_on_hit
341 jarate backstabber When backstabbed: Jarate attacker No additive jarate_backstabber
343 engy sentry fire rate increased +<inverted_percentage>% sentry firing speed No inverted_percentage mult_sentry_firerate
344 engy sentry radius increased +<percentage>% sentry range No percentage mult_sentry_range
345 engy dispenser radius increased +<percentage>% dispenser range No percentage mult_dispenser_radius
346 mod bat launches ornaments Alt-Fire: Launches a festive ornament that shatters causing bleed No additive set_weapon_mode
347 freeze backstab victim Backstab turns victim to ice No additive freeze_backstab_victim
348 fire rate penalty HIDDEN Yes mult_postfiredelay
349 energy weapon no drain Yes energy_weapon_no_drain
350 ragdolls become ash Yes ragdolls_become_ash
351 engy disposable sentries Build +<additive> additional disposable-sentry No additive engy_disposable_sentries
352 alt fire teleport to spawn On Alt-Fire: Teleport to spawn No additive alt_fire_teleport_to_spawn
353 cannot pick up buildings Cannot carry buildings No additive cannot_pick_up_buildings
354 stun enemies wielding same weapon Stuns enemies who are also wielding this weapon No additive stun_enemies_wielding_same_weapon
356 airblast disabled No airblast No additive airblast_disabled
357 increase buff duration HIDDEN Yes mod_buff_duration
358 crit forces victim to laugh Critical hit forces victim to laugh No additive crit_forces_victim_to_laugh
359 melts in fire Melts in fire, regenerates after <additive> seconds No additive melts_in_fire
360 damage all connected All players connected via Medigun beams are hit No additive damage_all_connected
361 become fireproof on hit by fire On Hit by Fire: Become fireproof for <additive> seconds No additive become_fireproof_on_hit_by_fire
362 crit from behind Always critical hit from behind No additive crit_from_behind
363 crit does no damage Critical hits do no damage No additive crit_does_no_damage
364 add jingle to footsteps Jingle all the way No additive add_jingle_to_footsteps
365 set icicle knife mode Yes set_weapon_mode
366 mod stun waist high airborne On Hit: If enemy's belt is at or above eye level,\nstun them for <additive> seconds No additive stun_waist_high_airborne
367 extinguish earns revenge crits Alt-Fire: Extinguish teammates to gain guaranteed critical hits No additive extinguish_revenge
368 burn damage earns rage All fire damage charges 'Mmmph', activate to refill health and crit for several seconds No additive burn_damage_earns_rage
369 tickle enemies wielding same weapon On Hit: Force enemies to laugh who are also wearing this item No additive tickle_enemies_wielding_same_weapon
370 attach particle effect static Effect: <particle_index> No particle_index set_attached_particle_static
371 taunt success sound Attrib_TauntSoundSuccess No additive taunt_success_sound
372 accepted wedding ring account id 1 A perpetual bond of commitment between <account_id> No account_id accepted_wedding_ring_account_id_1
373 accepted wedding ring account id 2 and <account_id>, forever and ever and ever. XoXoX No account_id accepted_wedding_ring_account_id_2
374 tool escrow until date Usable After: <date> Yes date tool_escrow_until_date
375 generate rage on damage +<additive> rage on damage No additive generate_rage_on_dmg
376 aiming no flinch No flinching when aiming No additive aiming_no_flinch
377 aiming knockback resistance Knockback reduced by <inverted_percentage>% when aiming No inverted_percentage mult_aiming_knockback_resistance
378 sniper aiming movespeed decreased <percentage>% slower move speed when aiming No percentage mult_player_aiming_movespeed
379 kill eater user 1 Yes kill_eater_user_1
380 kill eater user score type 1 Yes kill_eater_user_score_type_1
381 kill eater user 2 Yes kill_eater_user_2
382 kill eater user score type 2 Yes kill_eater_user_score_type_2
383 kill eater user 3 Yes kill_eater_user_3
384 kill eater user score type 3 Yes kill_eater_user_score_type_3
385 strange part new counter ID Yes strange_part_new_counter_id
386 mvm completed challenges bitmask Yes mvm_completed_challenges_bitmask
387 rage on kill Gain Focus on kills and assists No additive rage_on_kill
388 kill eater kill type Yes kill_eater_kill_type
389 shot penetrate all players Shots go through multiple enemies No additive shot_penetrate_all_players
390 headshot damage increase Headshots deal an extra +<percentage>% damage No percentage headshot_damage_modify
391 mystery solving time decrease Reduces mystery solving time by up to <percentage>% No percentage mystery_solving_time_decrease
392 damage penalty on bodyshot <percentage>% damage on body shot No percentage bodyshot_damage_modify
393 sniper rage DISPLAY ONLY Focus activates on Fire when Focus meter is full\nIn Focus: +25% faster charge and no unscoping No additive sniper_rage_DISPLAY_ONLY
394 fire rate bonus HIDDEN Yes mult_postfiredelay
395 explosive sniper shot Increased headshot explosion radius and damage to nearby enemies No additive explosive_sniper_shot
396 melee attack rate bonus +<inverted_percentage>% faster melee attack speed No inverted_percentage mult_postfiredelay
397 projectile penetration heavy Bullets penetrate +<additive> enemies No additive projectile_penetration
398 rage on assists Attrib_RageGainOnAssists No additive rage_on_assists
399 armor piercing Allow backstabs against Giant Robots at <additive>% damage No additive armor_piercing
400 cannot pick up intelligence Wearer cannot carry the intelligence briefcase No additive cannot_pick_up_intelligence
401 chance of hunger decrease Reduces chance of hunger by up to <percentage>% No percentage chance_of_hunger_decrease
402 cannot be backstabbed Cannot be backstabbed No additive cannot_be_backstabbed
403 squad surplus claimer id DEPRECATED Squad surplus claimed by: <account_id> Yes account_id squad_surplus_claimer_account_id_DEPRECATED
404 share consumable with patient Using your Power Up Canteen will apply the same bonus effect to your heal target No additive share_consumable_with_patient
405 airblast vertical vulnerability multiplier Attrib_AirBlastVerticalVulnerabilityMultipier No percentage airblast_vertical_vulnerability_multiplier
406 vision opt in flags Yes or vision_opt_in_flags
407 crit vs disguised players 100% critical hit vs disguised players No or or_crit_vs_playercond
408 crit vs non burning players 100% critical hit vs non-burning players No or or_crit_vs_not_playercond
409 kill forces attacker to laugh On Kill: Burst into joyous laughter No additive kill_forces_attacker_to_laugh
410 damage bonus while undisguised +<percentage>% damage bonus while undisguised No percentage mult_dmg_undisguised
411 projectile spread angle penalty +<additive> degrees random projectile deviation No additive projectile_spread_angle
412 dmg taken increased <percentage>% damage vulnerability on wearer No percentage mult_dmgtaken
413 auto fires full clip Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage No additive auto_fires_full_clip
414 self mark for death You are marked for death while active, and for short period after switching weapons No additive self_mark_for_death
415 counts as assister is some kind of pet this update is going to be awesome Yes counts_as_assister
416 mod flaregun fires pellets with knockback Flare knocks back target on hit\nand ignites enemies in a small radius No additive set_weapon_mode
417 can overload Overloading the chamber will cause a misfire No additive can_overload
418 hype on damage On Hit: Builds Boost\nRun at up to double speed at maximum Boost No additive hype_on_damage
419 hype resets on jump Boost resets on jump No additive hype_resets_on_jump
420 pyro year number Witnessed the <additive> inferno No additive pyro_year_number
421 no primary ammo from dispensers Cannot collect ammo from dispensers No additive no_primary_ammo_from_dispensers
422 pyrovision only DISPLAY ONLY Only visible in Pyroland No additive pyrovision_only_display
424 clip size penalty HIDDEN Yes mult_clipsize
425 sapper damage bonus +<percentage>% sapper damage bonus No percentage mult_sapper_damage
426 sapper damage penalty <percentage>% sapper damage penalty No percentage mult_sapper_damage
427 sapper damage leaches health +<additive> health regenerated per second for each active sapper No additive sapper_damage_leaches_health
428 sapper health bonus <percentage>% sapper health bonus No percentage mult_sapper_health
429 sapper health penalty <percentage>% sapper health penalty No percentage mult_sapper_health
430 ring of fire while aiming Sustains a ring of flames while deployed No additive ring_of_fire_while_aiming
431 uses ammo while aiming <additive> ammo consumed per second while deployed No additive uses_ammo_while_aiming
433 sapper degenerates buildings Reverses enemy building construction No additive sapper_degenerates_buildings
434 sapper damage penalty hidden Yes mult_sapper_damage
435 cleaver description Throw at your enemies to make them bleed!\nLong distance hits cause mini-crits No percentage desc_cleaver_description
436 ragdolls plasma effect Yes ragdolls_plasma_effect
437 crit vs stunned players 100% critical hit vs stunned players No or or_crit_vs_playercond
438 crit vs wet players 100% critical hit vs wet players No or crit_vs_wet_players
439 override item level desc string Yes override_item_level_desc_string
440 clip size upgrade atomic +<additive> clip size No additive mult_clipsize_upgrade_atomic
441 auto fires full clip all at once Attrib_AutoFiresFullClipAllAtOnce No additive auto_fires_full_clip_all_at_once
442 major move speed bonus Yes percentage major_mult_player_movespeed
443 major increased jump height Yes percentage major_jump_height
444 head scale Disables double jump No percentage head_scale
445 pyrovision opt in DISPLAY ONLY On Equip: Visit Pyroland No or pyrovision_opt_in_display_only
446 halloweenvision opt in DISPLAY ONLY No or halloweenvision_opt_in_display_only
447 halloweenvision filter DISPLAY ONLY No or halloweenvision_filter_display_only
448 player skin override Yes player_skin_override
449 never craftable Yes never_craftable
450 zombiezombiezombiezombie Yes zombiezombiezombiezombie
451 sapper voice pak Attrib_Sapper_Voice_Pak No additive sapper_voice_pak
452 sapper voice pak idle wait Attrib_Sapper_Voice_Pak_Idle_Wait No additive sapper_voice_pak_idle_wait
453 merasmus hat level display ONLY Killed Merasmus at level <additive> No additive merasmus_hat_level_display_ONLY
454 strange restriction type 1 Yes strange_restriction_type_1
455 strange restriction value 1 Yes strange_restriction_value_1
456 strange restriction type 2 Yes strange_restriction_type_2
457 strange restriction value 2 Yes strange_restriction_value_2
458 strange restriction user type 1 Yes strange_restriction_user_type_1
459 strange restriction user value 1 Yes strange_restriction_user_value_1
460 strange restriction user type 2 Yes strange_restriction_user_type_2
461 strange restriction user value 2 Yes strange_restriction_user_value_2
462 strange restriction user type 3 Yes strange_restriction_user_type_3
463 strange restriction user value 3 Yes strange_restriction_user_value_3
464 engineer sentry build rate multiplier Increases sentry build speed by <percentage>%. No percentage sentry_build_rate_multiplier
465 engineer teleporter build rate multiplier Increases teleporter build speed by <percentage>%. No percentage teleporter_build_rate_multiplier
466 grenade launcher mortar mode Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. No additive grenade_launcher_mortar_mode
467 grenade not explode on impact Cannonballs do not explode on impact No additive grenade_not_explode_on_impact
468 strange score selector Yes strange_score_selector
469 engineer building teleporting pickup Alt-Fire: Use metal to pick up buildings from long range No additive building_teleporting_pickup
470 grenade damage reduction on world contact <percentage>% damage on contact with surfaces No percentage grenade_damage_reduction_on_world_contact
471 engineer rage on dmg Generate building rescue energy on damage No additive generate_rage_on_dmg
472 mark for death on building pickup Self mark for death on building pick up No additive mark_for_death_on_building_pickup
473 medigun charge is resists Special-Attack: Cycle through resist types.\nWhile healing, provides you and your target with a constant 10% resistance to the selected damage type. No additive set_charge_type
474 arrow heals buildings Fires a special bolt that can repair friendly buildings No additive arrow_heals_buildings
475 Projectile speed increased HIDDEN Yes mult_projectile_speed
476 damage bonus HIDDEN Yes mult_dmg
477 cannonball push back Cannonballs push players back on impact No additive cannonball_push_back
478 rage giving scale Yes rage_giving_scale
479 overheal fill rate reduced <percentage>% Overheal build rate. No percentage overheal_fill_rate
489 move speed set bonus +<percentage>% faster move speed on wearer No percentage mult_player_movespeed
490 health regen set bonus +<additive> health regenerated per second on wearer No additive add_health_regen
491 dmg taken from crit reduced set bonus +<inverted_percentage>% critical hit damage resistance on wearer No inverted_percentage mult_dmgtaken_from_crit
492 dmg taken from fire reduced set bonus +<inverted_percentage>% fire damage resistance on wearer No inverted_percentage mult_dmgtaken_from_fire
494 kill eater 3 Yes kill_eater_3
495 kill eater score type 3 Yes kill_eater_score_type_3
496 strange restriction type 3 Yes strange_restriction_type_3
497 strange restriction value 3 Yes strange_restriction_value_3
519 particle effect vertical offset Yes particle_effect_vertical_offset
520 particle effect use head origin Yes particle_effect_use_head_origin
1000 CARD: damage bonus +<percentage>% damage bonus No percentage mult_dmg__mvm
1001 CARD: dmg taken from bullets reduced +<inverted_percentage>% bullet damage resistance on wearer No inverted_percentage mult_dmgtaken_from_bullets__mvm
1002 CARD: move speed bonus +<percentage>% faster move speed on wearer No percentage mult_player_movespeed__mvm
1003 CARD: health regen +<additive> health regenerated per second on wearer No additive add_health_regen__mvm
1004 SPELL: set item tint RGB <from_lookup_table> No from_lookup_table set_item_tint_rgb_override__halloween
1005 SPELL: set Halloween footstep type <from_lookup_table> No from_lookup_table halloween_footstep_type__halloween
1006 SPELL: Halloween voice modulation Voices From Below No additive halloween_voice_modulation__halloween
1007 SPELL: Halloween pumpkin explosions Pumpkin Bombs No additive halloween_pumpkin_explosions__halloween
1008 SPELL: Halloween green flames Halloween Fire No additive halloween_green_flames__halloween
1009 SPELL: Halloween death ghosts Exorcism No additive halloween_death_ghosts__halloween