Did you know OPTF2 supports all Steam games?
Items with override projectile type attached
The Festive Huntsman
Level 10 Bow
Grappling Hook
Level 1 Grappling Hook
Press and hold the Actionkey
to quickly fire a grapple line.

Optionally can be switched to by pressing slot6
and manually fired using primary attack.

Can only be used in Mannpower Mode or when enabled by the server.
  • This weapon holsters 80% faster
  • This weapon deploys 100% faster
Mutated Milk
Level 1-99 Non-Milk Substance
Players heal 60% of the damage done to an enemy covered with milk.

Inspired by the TF2 Movie 'Expiration Date'
  • Extinguishing teammates reduces cooldown by -20%
The Rescue Ranger
Level 1-100 Shotgun
  • Alt-Fire: Use 100 metal to pick up your targeted building from long range
  • Fires a special bolt that can repair friendly buildings
  • -34% clip size
  • -50% max primary ammo on wearer
  • Self mark for death when hauling buildings
The Loose Cannon
Level 10 Grenade Launcher
Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
  • Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
  • +20% projectile speed
  • Cannonballs push players back on impact
  • Cannonballs do not explode on impact
The Self-Aware Beauty Mark
Level 1-100 Jar Based Karate

Inspired by the TF2 Movie 'Expiration Date'
  • Coated enemies take mini-crits
    Can be used to extinguish fires.
  • Extinguishing teammates reduces cooldown by -20%
Festive Jarate
Level 1-99 Jar Based Karate
  • Coated enemies take mini-crits
    Can be used to extinguish fires.
  • Extinguishing teammates reduces cooldown by -20%
Festive Crusader's Crossbow
Level 1-99 Crossbow
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active
  • No headshots
  • -75% max primary ammo on wearer
The Sticky Jumper
Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
  • +200% max secondary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • -6 max pipebombs out
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK