Project P
Items with crit mod disabled attached
The Manmelter
Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
  • +50% projectile speed
  • Does not require ammo
  • Alt-Fire: Extinguish teammates to gain guaranteed critical hits
  • Extinguishing teammates restores 20 health
  • No random critical hits
The Phlogistinator
Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
  • Build 'Mmmph' by dealing damage.
    Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
    Invulnerable while 'Mmmph' taunting.
  • No random critical hits
  • No airblast
The Festive Ambassador
Level 5 Revolver
  • Crits on headshot
  • -15% damage penalty
  • 20% slower firing speed
  • No random critical hits
The Festive Axtinguisher
Level 10 Fire Axe
  • 100% critical hit vs burning players
  • -33% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • This weapon deploys 75% slower
Festive Frontier Justice
Level 5 Shotgun
  • Gain 2 revenge crits for each sentry kill and
    1 for each sentry assist when your sentry is destroyed.
  • -50% clip size
  • No random critical hits
  • Revenge crits are lost on death
The Persian Persuader
Level 10 Sword
  • This Weapon has a large melee range and
    deploys and holsters slower
  • Melee hits refill 20% of your charge meter.
  • Ammo boxes collected also give Charge
  • No random critical hits
  • -80% max primary ammo on wearer
  • -80% max secondary ammo on wearer
The Market Gardener
Level 10 Shovel
  • Deals crits while the wielder is rocket jumping
  • 20% slower firing speed
  • No random critical hits
The Southern Hospitality
Level 20 Wrench
  • On Hit: Bleed for 5 seconds
  • No random critical hits
  • 20% fire damage vulnerability on wearer
The Flying Guillotine
Level 1-100 Cleaver
  • Throw at your enemies to make them bleed! Long distance hits reduce recharge time
  • No random critical hits
  • Style: Thirsty
  • Styles: Thirsty, Thirstier
The Neon Annihilator
Level 1-100 Sign
  • Damage removes Sappers
  • 100% critical hit vs wet players
  • No random critical hits
  • -20% damage vs players
The Diamondback
Level 5 Revolver
  • Gives one guaranteed critical hit for each
    building destroyed with your sapper attached
    or backstab kill
  • -15% damage penalty
  • No random critical hits
The Short Circuit
Level 5 Robot Arm
  • Alt-Fire: -10 ammo per attack and -5 ammo per projectile destroyed
  • No reload necessary
  • No random critical hits
  • Per Shot: -5 ammo
  • Uses metal for ammo
The Ullapool Caber
Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion
  • 20% slower firing speed
  • No random critical hits
  • This weapon deploys 100% slower
Nessie's Nine Iron
Level 5 Golf Club
Gives increased speed and health
with every head you take.
  • This Weapon has a large melee range and
    deploys and holsters slower
  • No random critical hits
  • -25 max health on wearer
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Rocket Jumper
Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.
  • +200% max primary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sydney Sleeper
Level 1 Sniper Rifle
  • +25% charge rate
  • On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged.
    Headshots or fully charged shots cause an explosion of Jarate.
  • No random critical hits
  • No headshots
The Bushwacka
Level 5 Kukri
  • When weapon is active:
  • Crits whenever it would normally mini-crit
  • No random critical hits
  • 20% damage vulnerability on wearer
The Gunslinger
Level 15 Robot Arm
  • +25 max health on wearer
  • Sentry build speed increased by 150%
  • Third successful punch in a row always crits.
  • No random critical hits
  • Replaces the Sentry with a Mini-Sentry
Frontier Justice
Level 5 Shotgun
  • Gain 2 revenge crits for each sentry kill and
    1 for each sentry assist when your sentry is destroyed.
  • -50% clip size
  • No random critical hits
  • Revenge crits are lost on death
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Flying Guillotine
Level 1-100 Cleaver
  • Throw at your enemies to make them bleed! Long distance hits reduce recharge time
  • No random critical hits
  • Style: Thirsty
  • Styles: Thirsty, Thirstier
The Neon Annihilator
Level 1-100 Sign
  • Damage removes Sappers
  • 100% critical hit vs wet players
  • No random critical hits
  • -20% damage vs players
The Ambassador
Level 5 Revolver
  • Crits on headshot
  • -15% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Back Scatter
Level 1-100 Scattergun
  • Mini-crits targets when fired at their back from close range
  • -34% clip size
  • No random critical hits
  • 20% less accurate
The Enforcer
Level 5 Revolver
  • +20% damage bonus while disguised
  • Attacks pierce damage resistance effects and bonuses
  • 20% slower firing speed
  • No random critical hits
The Cleaner's Carbine
Level 1 SMG
  • Secondary fire when charged grants mini-crits for 8 seconds.
  • Dealing damage fills charge meter.
  • -20% clip size
  • 25% slower firing speed
  • No random critical hits
Festive Eyelander
Level 1-99 Sword
Gives increased speed and health
with every head you take.
  • This Weapon has a large melee range and
    deploys and holsters slower
  • No random critical hits
  • -25 max health on wearer
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe
Cursed by dark spirits similar to
those that dwell within the Eyelander.
  • This Weapon has a large melee range and
    deploys and holsters slower
  • No random critical hits
  • -25 max health on wearer
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Axtinguisher
Level 10 Fire Axe
  • 100% critical hit vs burning players
  • -33% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • This weapon deploys 75% slower
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Postal Pummeler
Level 10 Mailbox
  • 100% critical hit vs burning players
  • -33% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • This weapon deploys 75% slower
The Claidheamh Mòr
Level 5 Sword
  • When weapon is active:
  • This Weapon has a large melee range and
    deploys and holsters slower
  • 0.5 sec increase in charge duration
  • Melee kills refill 25% of your charge meter.
  • No random critical hits
  • 15% damage vulnerability on wearer
The Eyelander
Level 5 Sword
Gives increased speed and health
with every head you take.
  • This Weapon has a large melee range and
    deploys and holsters slower
  • No random critical hits
  • -25 max health on wearer
  • Style: TF_UnknownStyle
  • Styles: TF_UnknownStyle, TF_UnknownStyle
The Half-Zatoichi
Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill
  • This Weapon has a large melee range and
    deploys and holsters slower
  • Gain 50% of base health on kill
  • No random critical hits
  • Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
The Sticky Jumper
Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
  • +200% max secondary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • -6 max pipebombs out
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK